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Question by caiodmk · Oct 29, 2011 at 02:42 PM · c#collisionplayermovebox

Moving a box.

I'm trying to make it so that when the player approaches the box and holds the "e" button he is able to move the box. This is what I have so far: using UnityEngine;

class MoveBox : MonoBehaviour { public Transform player; public bool hold = false;

 void Start()
 {
     this.transform.parent = null;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         hold = true;
     }
     if (Input.GetKeyUp(KeyCode.E))
     {
         hold = false;
     }
     if (hold == false)
     {
         this.transform.parent = null;
         Debug.Log("released");
     }
 }

 void OnCollisionStay(Collision col)
 {
     if (col.gameObject.tag == "Player" && hold == true)
     {
         this.transform.parent = player;
         Debug.Log("holding");
     }
    

 }

}

But it isn't working, it notices the player holding the "e" button from any distance instead of just when he is near the box. Also the box will only move if he is holding it.

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avatar image BerggreenDK · Oct 29, 2011 at 06:01 PM 0
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btw. when checking for something to be true, you dont need to say: hold == true ... you can just say: if (hold) ... something...

thats why i usually name ALL my bool's with is at the beginning and in your case I would use "bool isHolding" because then I can check it with if (isHolding) { // do something} and if (!isHolding)

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Answer by Ludiares.du · Oct 29, 2011 at 03:38 PM

Add a Vector3.Distance Statement. Something like:

 if(Vector3.Distance(transform, GameObject.Find(Player).transform))
 {
      //Do stuff
 }
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avatar image caiodmk · Oct 29, 2011 at 03:44 PM 0
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But how would I get the player to move the box when he is within that distance?

avatar image Ludiares.du · Oct 29, 2011 at 06:09 PM 0
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this.transform.parent = player.transform;

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