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Question by Yoconn · Jun 08, 2017 at 03:52 PM · returncrashesloops

Why is this IEnumerator instantly crashing my game?

 IEnumerator Dungeon() {
     int X = Random.Range (-3, 3)*2;
     int Y = Random.Range (-2, 2)*2;
     Vector2 pos = new Vector2 (X, Y);
     if (Vlist.Contains (pos) == true) {
         print ("repeated");
         yield return Dungeon (); //this is what crashes it
     }
     Vlist.Add (pos);
     if (i == Rooms)
         StopCoroutine (Dungeon ());
     else {
         i++;
         Instantiate (Room, pos, transform.rotation);
         yield return Dungeon();
     }
 }


Essentially what it's supposed to do is randomly generate a dungeon map. It works pretty well until i added the vector list that was supposed to stop it from repeating tiles but instead it instantly crashes my game. Is it only because it causes an "infinite" loop by accident? Or is it something else?

thanks for your time <33

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avatar image hexagonius · Jun 08, 2017 at 07:46 PM 0
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You meant yield return StartCorourine(Dungeon()) ?

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Answer by IgorAherne · Jun 08, 2017 at 08:46 PM

It definitely falls into recursion

By the way, you shouldn't call coroutine like Dungeon() use StartCoroutine() instead

for example yield return Dungeon() is incorrect

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