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               Question by 
               unity_R0Zoro · Apr 04, 2020 at 04:06 PM · 
                rigidbody2dspeedrandom.rangevector2  
              
 
              The speed is changing every second
I made the speed a random range but it gives me a new value every second. 
I want the speed to be a random number whenever the game is played.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Movemint : MonoBehaviour
 {
     public float speed;
     private Rigidbody2D rb;
     
 
     void Start()
     {
         rb = this.GetComponent<Rigidbody2D>();
         rb.velocity = new Vector2(0, speed);   
     }
     void Update()
     {
         speed = Random.Range(550.0f, 600.0f);
     }
 
 }
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               Best Answer 
              
 
              Answer by n_rusev · Apr 04, 2020 at 04:17 PM
That is a simple fix - just move
 speed = Random.Range(550.0f, 600.0f);
to your start method like so:
  void Start()
  {
      speed = Random.Range(550.0f, 600.0f);
      rb = this.GetComponent<Rigidbody2D>();
      rb.velocity = new Vector2(0, speed);   
  }
Note: Update is called every frame, Start only once.
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