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Question by Broller · Mar 07, 2014 at 04:20 PM · positionobjectspawnjava

Number of spawned objects

Hello,

I have spawner script that is working as I wanted. Currently this scripts spawns a lot of objects, but I want only few of them. Is there any fix for my script? This is what I have:

 using UnityEngine;
 using System.Collections;
 
 public class Spawner3 : MonoBehaviour
 {
     public float spawnTime = 5f;        // Vrijeme između svakog "spawn-a"
     public float spawnDelay = 3f;        // Potrebno vrijeme da se objekt "spawn-a"
     public GameObject[] kikiti;        // Array
     int enemyIndex;
     public Mesh objectToCreate;
     
     void Start ()
     {
         // Pozivanje Spawn funkcije odmah nakon što prođe potrebno vrijeme
         InvokeRepeating("Spawn", spawnDelay, spawnTime);
     }
     
     
     void Spawn ()
     {
 
         var go = Instantiate(kikiti[enemyIndex], transform.position, transform.rotation) as GameObject;
         //gameObject.AddComponent ("Rigidbody");
         //go.rigidbody.AddForce(Vector3.up * 500);
 
         var gameObject2 = new GameObject("kikiti2");
         var meshFilter = gameObject.AddComponent<MeshFilter>();
         gameObject.AddComponent<MeshRenderer>();
         gameObject.AddComponent<Animator> ();
         gameObject.AddComponent<Animation>();
         meshFilter.sharedMesh = objectToCreate;
         /*gameObject2.transform.position = transform.position;
         gameObject2.transform.rotation = transform.rotation;
         gameObject2.AddComponent<Rigidbody>(); */
 
     }
 }
 
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Answer by Dblfstr · Mar 07, 2014 at 04:38 PM

Call it once from start()

 void Start(){
  Spawn();
 }

And in your Spawn(), create a loop that will loop as many times as you want.

 Void Spawn()
 {
    for(int i = 0, i<=howManyIwantToSpawn), i++)
    {
       //All your spawncode
    }
 }
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