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Question by Y0UNGSTER · Jan 31, 2021 at 12:09 PM · android builderror-handling

Exception : il2cpp.exe did not run properly!

Hi I've finished making my game on unity 2019.4.18f1. Now all I have to do is build my game into the android build so I can publish it on Game Store, but when I press build, 3 errors pop up on my Console. I've googled about the errors but the solution was contradictory, because, the solution told me to change my ndk version to r16b, but unity 2019.4.18f1 doesn't let me use r16b, and only allows ndk 19.0. I've been stuck on this problem for more than 2 days now so I hope you can help me.. These are the 3 errors that pop up when i try to make the android build.

Exception: C:\Program Files\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

Build completed with a result of 'Failed' in 54 seconds (54234 ms) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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