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Android Build is flickering and breaking the game
I'm currently making a game for android, the game runs fine on the pc, however whenever i run a build of it to android the screen starts to flicker and it becomes unplayable, with nothing moving, and sometimes even causing my cellphone to crash. I've tried disabling the depth 32 export and it didn't really do much, i've heard that setting it to 24 fixes the issue, howeve in my case there isn't such an option on player settings. I've disabled Multithreaded Rendering and as an end result it's some what better, but still unplayable and horrible. Is there a fix to this?
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