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Camera doesn't move smoothly at 60fps
When I'm running my game with Application.targetFrameRate = 60 I find that every once in a while the camera feels like it lags a bit behind where it should be and then jumps to its appropriate position (and the fps is remaining at 60). However when I run my game with Application.targetFrameRate = 80 this goes away completely. What does this suggest? Is there anything I can do to fix this for 60 fps? I'm currently using https://www.assetstore.unity3d.com/en/#!/content/10390
Is your camera tracking an object? If so, is that object moved via physics (i.e. FixedUpdate) or kinematically (via Update or LateUpdate)? Is your camera itself moved in FixedUpdate or Update or LateUpdate?
$$anonymous$$y camera is not tracking an object, it's moved in LateUpdate
Answer by BloodBTF · Jul 09, 2016 at 08:08 AM
I prefer using FixedUpdate. Since it keeps its pace regardless of your current framerate, it's usefull for fixing camera follow shaking, like you're experiencing