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               Question by 
               mccann · Nov 07, 2016 at 07:41 AM · 
                multiplayertestingdebugging  
              
 
              Best Multiplayer Dev / Test Workflow?
Any simple options to improve the build / test cycle for working on multiplayer games?
Currently, I'm having to build an .exe to create a second client to test with. This makes development way too slow.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                