cross platform testing reliability within editor
Hi I have a hyrbid 2d/Google Cardboard app which I have tested on Android with a headset and all is good. I have also switched between android/iOs in the editor and tested there. I have checked against the various screen sizes using the aspect ratio drop down.
My question is my level of risk, by not testing on a physical iphone before I release? I don't have an iphone, don't want an iphone and can't afford an iphone!
I guess testing breaks down into these three areas: formatting of screens across devices functional areas like split screen for Google Cardboard, transactions, registration/logon and choosing things with the reticle pointer logic such as filtering content based on individual profiles, reconciling spending
Any guidance, thoughts etc gratefully received thanks
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