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Unity WebGL downloads .unityweb files every time
I have a WebGL build hosted on a website. It takes around 10 seconds to download .unityweb files, and they are always downloaded from the server when I refresh the page (I'm not doing a hard refresh). I looked in "Network" in the browser's inspector and they always download from the server instead of using a cached version. I have "Data Caching" enabled on "Publishing Settings". I tried on Chrome 87 and Firefox 84.
Is there any way to allowing caching of these files?
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