Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 17, 2014 at 10:44 AM by Fattie for the following reason:

Duplicate Question

avatar image
0
Question by camtronius · Apr 17, 2014 at 04:04 AM · raycastraycastingraycasthitrtsray

Raycast not visible

Hey everyone, Im making an RTS and im trying to begin by having a raycast able to be visible on click so that i can detect if a unit is being selected by the mouse (if there is an easier way let me know). Anyways, its not showing up, and I feel ive tried about everyting. Here is my code below:

 if (Input.GetMouseButtonDown (0)) { //if left click...
             startClick=Input.mousePosition; //give the position
 
             //test code
             Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); //trying to single select
             RaycastHit hit;
             
             Debug.DrawRay (ray.origin, startClick * Mathf.Infinity, Color.red);
             
             if (Input.GetMouseButtonDown (0)) {
                 
                 if(Physics.Raycast(ray,out hit, Mathf.Infinity)){
                     //startClick=hit.point;
                 }
                 
                 
             }
         
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Josh707 · Apr 17, 2014 at 04:08 AM 0
Share

Are you playing in full screen or maximized? $$anonymous$$ake sure you have 'Gizmos' enabled at the top right

avatar image camtronius · Apr 17, 2014 at 04:16 AM 0
Share

Im playing it in the window. I didnt know you have to actually click on gizmos, but it still doesnt show up.

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by Jinxology · Apr 17, 2014 at 05:22 AM

DrawRay only shows up in the Scene view, not in the Game view.

It's only for debugging.

You looking in the Scene view? Also, zoom way out, maybe your coordinates are off.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how detect "OnRaycastOut" 1 Answer

how to select an object with raycasting 1 Answer

Raycast returns null for no apparent reason 0 Answers

Raycast goes through 1 Answer

Raycasting and foreach loops 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges