changing the scale of camera in VR
Hello all
I am building a roomscale VR experience that moves from tabletop (gods eye pov) to a zoomed in detail (or life size pov) when you poke your head in to certain areas.
You can change the scale of the camera (actually the camera Parent) to do this
& my script below works (although it should ideally Lerp)
However, changing the scale, of the camera throws the location of everything off !!
For example, my scene is in an office cubicle: when I lean down to look at a stapler (which has a trigger to scale cam below) it should appear before me life size But when the scale switches (correctly), I am now, like 30 feet away from the desk ! Arg.
The camera and it's parent are in the same place - so it's not that
What should I do?
Thanks
~be
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