Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ethaninja · Jun 28, 2014 at 04:18 PM · c#colliderspherecastbomb

Unity C# Bomb Radius Issue

Hey all,

so I've been pulling my hair out for weeks now, and I've tried every tutorial out there and I can't seem to find anything on how to fix my issue.

Basically,I have a bomb that is instantiated at the players location on input, runs down a timer, and then if anything is inside it's Physics.OverlapSphere when the timer hits 0, deal damage.

The problem is, that it will always hit me, even though I tried getting it to only deal damage if the gameObjects tag == "enemy". What's worse is that even though I'm SURE I left the radius, it still thinks I'm in there.

 if(currentBombAmmo > 0)
         {
             if(Input.GetKeyDown (KeyCode.V))
             {
                 Instantiate(bomb, transform.position, transform.rotation);
                 Debug.Log ("Bomb has been planted!");
                 currentBombAmmo -= 1;
                 bombActive = true;
                 audio.PlayOneShot(bombDrop);
             }
         }

 if(bombActive == true)
         {
             bombTimer -= Time.deltaTime;
             Collider[] around = Physics.OverlapSphere(bomb.transform.position, bombRadius);

             if(bombTimer <= 0)
             {
                 foreach(Collider inExplosion in around)
                 {        
                     if(inExplosion.transform.tag == "enemy")
                     {
                         Debug.Log("bomb has hit some enemy");
                         gameObject.GetComponent<healthScript>().characterHealth -= 110;
                     }
                 }
                 audio.PlayOneShot(bombExplosion);
                 bombActive = false;
                 bombTimer = 5.0f;
             }        
         }


Also it seems to only work for the first bomb. If I drop the second bomb, the timer works fine and all, but it won't do anything else.


Edited : do NOT use profanity on this 'site

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jun 28, 2014 at 03:03 PM 0
Share

Use a Layer$$anonymous$$ask

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Overlapsphere not returning all colliders it touches 1 Answer

Help with bombs destroying colliders in different position from gameobject 0 Answers

Multiple Cars not working 1 Answer

Can't get a laser working properly. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges