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               Question by 
               AnnoyedShepherd12 · Feb 02 at 04:01 AM · 
                particle systemboxcolliderblendingvisual-effectsparticle collision  
              
 
              Contain VFX graph particles inside a gameobject
Hello, I'm fairly new to Unity. I'm trying to recreate a box filled with smoke. With the help of the VFX graph, I used a texture and imitated the effect of smoke. Now I am trying to contain it within a cube gameobject but unable to do it with a box collider. 

My approach to this may be wrong and I would love to hear so if that is the case.
 
                 
                screenshot-2022-02-02-045656.png 
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                screenshot-2022-02-02-050049.png 
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