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Unity Audio Record in iOS Problem
I implement an audio recorder using Unity. First Unity can record audio with sample rate = 44100Hz on Mac. But when I port Unity code to iOS, even i set sample rate = 44100Hz, it will automatically reset to 24000Hz.
Is there any possibility to improve poor sample rate problem on iOS running Unity?
I already tried Unity 4.6 and 5 and the result is disappointing.
Or did anyone try to disable Unity Audio and use iOS Audio unit with Unity Framework?
(Update) More Precisely, I use AVAudioRecorder(AVFouondation) to record audio in wav format. Audio frequency higher than 12kHz is mute.There is high frequency higher than 12kHz if the same code is not in Unity+ iOS project. This seems to be the same problem of sample rate (24kHz).
Is there any method to disable Unity sample rate in Unity+ iOS project?