Question by 
               NewtoAR · Jan 25, 2021 at 03:32 PM · 
                animationaugmented realityplacement  
              
 
              AR Object Placement and Animation Playing
 public class ARTapToPlaceObject : MonoBehaviour
 {
     public GameObject placementIndicator;
     public  GameObject AnObjectToPlace;
     //private ARSessionOrigin arOrigin;
     private Pose PlacementPose;
     private ARRaycastManager aRRaycastManager;
     private bool placementPoseIsValid = false;
 
     void Start()
     {
         //arOrigin = FindObjectOfType<ARSessionOrigin>();
         aRRaycastManager = FindObjectOfType<ARRaycastManager>();
     }
 
     void Update()
     {
         UpdatePlacementPose();
         UpdatePlacementIndicator();
 
         if(placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
         {
             PlaceObject();
         }
     }
 
     private void PlaceObject()
     {
         Instantiate(AnObjectToPlace, PlacementPose.position, PlacementPose.rotation);
     }
 
     private void UpdatePlacementIndicator()
     {
         if (placementPoseIsValid)
         {
             placementIndicator.SetActive(true);
             placementIndicator.transform.SetPositionAndRotation(PlacementPose.position, PlacementPose.rotation);
         }
         else
         {
             placementIndicator.SetActive(false);
         }
     }
 
     private void UpdatePlacementPose()
     {
         var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
         var hits = new List<ARRaycastHit>();
         aRRaycastManager.Raycast(screenCenter, hits, TrackableType.Planes);
 
         placementPoseIsValid = hits.Count > 0;
         if (placementPoseIsValid)
         {
             PlacementPose = hits[0].pose;
         }
     }
 }
Hi, I wanna displace the object away from the screen instead of the indicator's location. Then when I click the next button an animation will loop for example from 0s to 10s. ( The part will move the object from outside side of the screen to the indicator's location). Next when I press next button again, animation will loop from 10s to 20s. Same goes to "previous" button.
I was wondering how should I manipulate the script as shown. For the animation playing should I do another script?
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                