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Question by LightStriker · Sep 27, 2013 at 02:23 PM · editorwindowfocusshow

EditorWindow.ShowPopup is not focused

This is very annoying... On a custom EditorWindow, I need to popup some option for the user to choose from. Right now, when I do ShowPopup, the new window is not focused by default (focus is retained by the original window). The user has to click on it for the GUI's controls to work. (Ex.: Press Escape or Enter)

On top, if I try "Focus()" on it, it spit some error that "WindowLayouts are invalid."

Also, ShowAsDropDown() crashes.

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avatar image Alex-Chouls · Mar 23, 2014 at 07:38 AM 0
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Did you ever get this working? I can't seem to find a workaround using Unity 3.5.7 or 4.0. It works in 4.2, but I need to keep the code compatible with older versions of unity...

avatar image LightStriker · Mar 23, 2014 at 08:02 AM 0
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I managed to make it work with ShowAsDropDown. However, I could not claim if it works on <4.2 as we don't use any version under that.

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