Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Thomas-Hawk · Feb 27, 2017 at 06:59 AM · scripting probleminputmousemouselookinput.mouseposition

Baffling Input.Mouseposition problem. If statement not correctly working.

Okay. So in the scripting API for Input.MousePosition it says:

"Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window."

So I came up with this code which in my head is supposed to move an object "looker" left and right, and up and down, based on the mouse input axis, but only while the cursor is on the screen. There are no debug errors, debugging the mouse position even showing negative numbers, the lines inside the statements are still happening. - the object is still being transformed even when the mouseposition is showing as being off the screen. Why?

     if (Input.mousePosition.y >= 0f & Input.mousePosition.y <= Screen.height) {
             //storepos2.position += new Vector3(v,h, 0);
             looker.transform.position = new Vector3 (gameObject.transform.position.x, storepos2.position.y, gameObject.transform.position.z);
         }
 
         if (Input.mousePosition.x >= 0f & Input.mousePosition.x <= Screen.width) {
             //storepos2.position += new Vector3(v,h, 0);
             looker.transform.position = new Vector3 (storepos2.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
         }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by ASPePeX · Feb 27, 2017 at 09:46 AM

To check if the mouse pointer is actually inside the window you have to evaluate both conditions at once (x and y position).

         if (Input.mousePosition.y >= 0f && Input.mousePosition.y <= Screen.height && Input.mousePosition.x >= 0f && Input.mousePosition.x <= Screen.width)
         {
             Debug.Log("Got it!");
         }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

have object rotate to the mouses screen position 1 Answer

Mouse movement swings character around in circles 1 Answer

Left Click While Holding Right Click 1 Answer

How to disable MouseLook in ingame pause. 1 Answer

MouseY always enabled? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges