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detect when the object is in the tilemap
Maybe that's basic, but I am trying to detect weather a Gameobject is inside of a tile system, or not. The reason it is not working for me is because my tile system has a composite collider. Any ideas how to detect when my Gameobject is inside of the Tilemap?
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Answer by idan48 · Jan 25, 2021 at 02:28 PM
solved - make your composite collider "polygon" instead of "outline"
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