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Question by piede828 · Jan 24, 2021 at 05:14 PM · displays

Workaround to refresh display.length

Currently display.length doesn't refresh at runtime when a new display is connected. Is there way to tell Unity that a new display is actually connected and to render a camera onto it? Maybe using this? https://docs.microsoft.com/en-gb/windows/win32/api/winuser/nf-winuser-enumdisplaymonitors?redirectedfrom=MSDN

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