Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by David 20 · Jan 12, 2011 at 06:45 PM · animationblendermaya

Blender, Maya animations

Hello, I am new to unity and was wondering, which one would be better or easier to use to make a animated character or figure: Maya or Blender? And if I made an animation how would I import it into unity? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Ashment · Jan 14, 2011 at 07:26 AM

I would say Maya if you have the money for it. Blender is good only because it's free. I used Blender for quite some time before i decided to.. you know, buy Maya. I used the student version of Maya for a while. It is free if you are a student. You can get it as long as you have a teacher that sides you(A teacher that has a .edu email) The only limit to the student version is that you can not use it for any commercial project. if you really can not afford Maya or 3ds max(Which is pretty usual for an indie developer) you would have no choice but blender.

As for animation... in maya and Blender, it's the same, you export all as a .fbx file and drag and drop the file from your file directory to the project, or by going to Assets->Import new asset.

Let's move on to the "Which is Easier" part. honestly, neither of them is easier to use than the other, but if you ask me, Blender. the only drawback is that the controls are different from Blender to Unity. In Blender, 'Q' for move, 'R' for rotate and so on(or as i remember...)and 'W', for example brings up a menu while in edit mode, to acess certain fuctions. But maya has mostly the same controls and so do alot of other 3D programs(For example: Zbrush, and CityEngine are 2 that i use.) overall, it is still up to you :D

I hope you find this helpful:D

                                      -Cheers-
                                      -Ashment-

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Justin Warner · Jan 12, 2011 at 06:50 PM

For animation, Maya... But if you don't have money for it, Blender works.

If you're a student, you can most likely get most Autodesk products free.

I however perfer 3Ds Max...

But for Unity, I'd say either Maya or 3Ds, because it uses FBX, and doesn't require Unity to convert the .blender file...

Personal preference, and also layout and ease of use... Blender is only good because it's free, and a ton of support...

And to import, you just drag and drop/use the menu's to import the asset, it's just like you import images and stuff.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image David 20 · Jan 12, 2011 at 08:01 PM 0
Share

Ok, Thanks! One thing though, how can you get Autodesk products free? And 3Ds $$anonymous$$ax would work also?

avatar image Justin Warner · Jan 12, 2011 at 08:12 PM 0
Share

3Ds $$anonymous$$ax is pretty much $$anonymous$$aya, for basic uses I guess, they're the same, I'm sure once you get beyond the basics, they're difference, but whatever... But if you're a student at a university, Autodesk sometimes gives you free downloads of their products... $$anonymous$$ind you, you can't use it commercially, but it'll still help you evaluate them more completely and what not.

avatar image David 20 · Jan 12, 2011 at 08:54 PM 0
Share

So you can make character animations in 3Ds $$anonymous$$ax? (Cause I wanted rig a wolf model I have) And when I tried downloading $$anonymous$$aya it either asked for a product key or free trial..

avatar image Justin Warner · Jan 12, 2011 at 10:28 PM 0
Share

Yea, for all Autodesk products, you need a key, or you can do the 30 day trial... I don't know the limits to the trial... But what I meant is, if you have a .edu email, you can possibly get the programs free, and they give you the product key... But it also depends on the school.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Weird Blender camera animation issue 2 Answers

Animation importing issues from maya 1 Answer

Animation not working Properly (Blender to Unity) 1 Answer

Importing Smooth Bind From Maya - Unity 1 Answer

Retarget animations for FPS hands? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges