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Exporting Group Animation From Maya to Unity3D
Hi guys Sadly I've animated a character which has no Skeleton or any kind of rig, but I animated its groups and keyed them inside Maya now I've exported them as FBX and as a Maya file but still the problem is whenever I play the animation the whole mesh Shifts and moves somewhere else rather than the place it should be ! the animation works perfectly fine. the only problem is the position of the character shifts and moves away from its place ! very weird ... any suggestions ? Thanks Ibrahim
Answer by zipcofied · May 31, 2012 at 08:54 AM
I've kinda found a solution to that although that I made a rig to that character cause we needed to add more complex animations to it ! the solution was : Creating an Empty Game Group in unity and make sure its on 0-0-0, then select the character's main group and position it at 0-0-0 as well ! then make the empty game group as the parent of that group and then move it wherever u want ! that worked for me.
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