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Question by BitMax · Apr 18, 2014 at 09:13 PM · collisionraycastmobile

Subframe Collision Detection

Hey guys,

We're working on a mobile game where you can throw objects at other objects and thus rack up combos. Each of these objects has a sphere collider and raycast is used to detect when the player touched and then "threw" the object. The issue is that since the game runs at around 40-50 fps on mobile there are situations where one's finger moves across the screen and the collision not registering.

Is there any way around this? Since it works fine on PC. I'd definitely appreciate any input I can get.

Thanks

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avatar image BitMax · Apr 19, 2014 at 06:57 PM 0
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I also tried putting the script in the highest priority in SEO to no avail...

avatar image BitMax · Apr 21, 2014 at 09:16 PM 0
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Am I really the only one getting this?

avatar image jonSG · Apr 21, 2014 at 10:08 PM 0
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Are you using continuous collision detection on your rigid bodies?

avatar image BitMax · Apr 21, 2014 at 10:40 PM 0
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I am not sure it matters for raycasting but its set to continuous yes.

avatar image jonSG · Apr 22, 2014 at 12:51 AM 0
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Sorry, is the raycast an issue or collisions? Have you tried reducing the length of the timeslice?

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