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Question by andrey231102 · Aug 28, 2021 at 12:33 AM · rotationcoroutinesstartcoroutinestopcoroutine

how to restart coroutine

Hello, I cant understand how can I stop my coroutinein my script. The thing is that I initialize my coroutine, and start it, but i call my function a lot of times, and I have to stop my previous coroutine before its unitializing. Here is the code: private void OnChanged(float s) { var a = TransmitCurrentHealth(s);

     //StopAllCoroutines();
     StopCoroutine(a);
     StartCoroutine(a);
 }

 private IEnumerator TransmitCurrentHealth(float currentHealthValue)
 {
     while (_slider.value != currentHealthValue)
     {
         _slider.value = Mathf.MoveTowards(_slider.value, currentHealthValue, _smoothness * Time.deltaTime);
         yield return null;
     }
 }

It works perfectly with StopAllCoroutine, but as I know it is a bad practice to use it. Even typing StopCoroutine after StartCoroutine wont help - in this way my coroutine will work just once

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Answer by andrey231102 · Aug 28, 2021 at 01:06 PM

private IEnumerator _coroutine;

private void OnChanged(float healthValue) { if (_coroutine!= null) StopCoroutine(_coroutine);

     _coroutine = TransmitCurrentHealth(healthValue);
     StartCoroutine(_coroutine);
 }

 private IEnumerator TransmitCurrentHealth(float currentHealthValue)
 {
     while (_slider.value != currentHealthValue)
     {
         _slider.value = Mathf.MoveTowards(_slider.value, currentHealthValue, _smoothness * Time.deltaTime);
         yield return null;
     }
 }
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Answer by Vivien_Lynn · Aug 28, 2021 at 09:57 AM

You need to store your Coroutine in a variable, and then Stop that specific Coroutine, using that variable.

In your example, you should probably instantiate the variable private IEnumerator myRoutine; at the top of your class.

When you want to start your Coroutine, you store it in that variable: myRoutine = StartCoroutine(TransmitCurrentHealth(a));

To stop it, you just call StopCoroutine(myRoutine);

(wyi the example in the docs is sadly a bit short, and does not cover how to stop a Coroutine: https://docs.unity3d.com/ScriptReference/Coroutine.html)

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avatar image andrey231102 · Aug 28, 2021 at 01:05 PM 0
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Thank you very much!!! I have instantiated the IEnumerator and then changed my code. I will left the code here, hope it will help someone

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