My code works, why? (2D Tiling)
So I just got started with the brackeys series on making a 2D platformer , and finishing the tiling part of the code , it got me wandering and couldnt figure it out. Wouldnt an "offset = 2" variable that fires up the instantiation of the new element before we actually get to see the edge , make it so it clips in the previous element by 2 units ? I mean I can tell it does not , but dont understand why . Does spriteRender or Instantiate have automatic calibrations ?
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