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Question by leonida · Jan 14, 2013 at 11:16 AM · guitextmirrorreflect

gui text mirrored

Hi, there's a way for see the gui text mirrored?

i use this code for rotate text,but i can't mirror it..

 private var rotAngle : float = 0;
 private var pivotPoint : Vector2;
 
 function OnGUI () {   
     pivotPoint = Vector2(Screen.width/2,Screen.height/2);
     GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); 
     if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate"))
         rotAngle += 10;
 } 
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Answer by Wolfram · Jan 14, 2013 at 11:21 AM

Try GUIUtility.ScaleAroundPivot with -1 for x. If that doesn't work for negative values, you'll have to modify GUI.matrix directly.

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avatar image leonida · Jan 16, 2013 at 09:36 AM 0
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thank you, i found the solution!

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Answer by leonida · Jan 16, 2013 at 09:59 AM

here's the code that i've used

 var text="tryyyyyyy";
 
 var w=200;
 var h=200;
 
 private var scale : Vector2 = Vector2(1,1);
 private var pivotPoint : Vector2;
 private var onetime = true;
 
 function OnGUI () {   
     pivotPoint = Vector2(Screen.width/2,Screen.height/2);
     GUIUtility.ScaleAroundPivot (scale, pivotPoint); 
     
         GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); 
     
     GUI.Box(Rect(Screen.width/2, Screen.height/2, w, h),text);
     
     
      if (onetime){scale += Vector2(0,-2);onetime=false;}
      
     }        
 
 
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avatar image Wolfram · Jan 16, 2013 at 10:55 AM 0
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Hm, while this script might seem to do what you want, it is confusing and misleading, and way too complicated.

GUI.matrix is re-initialized every time OnGUI() gets called. So all this "onetime" stuff is useless and unnecessary if you simply initialize "scale" with (-1,1), as I have suggested in my answer. Also, remove the rotation completely, it is also unnecessary if you scale by (-1,1) ins$$anonymous$$d of (1,-1), as you currently do.

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