My Character Model Has Some Kind of Anomaly. PLEASE HELP!
Hi, I'm new to Unity and the forums, so i'm not exactly sure how to describe something like this but hopefully someone can help. So I am making this wizardry game and i have this wizard character model, however i think i may have accidentally clicked something i didn't want to because now when i play the game, parts of his model seem to protrude from his "normal" model. Its very hard to describe so lets just say it doesn't look natural. The anomaly doesn't show very much, however when i walk around it becomes much more apparent. It's as if parts of his model have been pinned and it looks like a spike is coming out of his back, and also the bottom of his shirt doesn't wrap around his pants like it should, it's very hard to explain without pictures but it wont let me attach one because its too big of a file. I should also mention that the model looked completely normal before this incident, and that i am using the model "Galtrilian" from Mixamo, also that I am using Unity version 5.5.2f1. If you need any more information then ill try my best to give it (keep in mind i am not a professional developer and am not aware of the more advanced mechanics of unity so if it involves something quite advanced, try to "dumb it down" so that i may be able to understand the issue better. Any help would be greatly appreciated, thanks!
That's model issue. Open in 3Ds $$anonymous$$ax, or whatever the model's editor is, and check skeleton weights. A spike sticking outta the back is a single pixel, elsewhere, unlisted in character's animation, so entire body is animated, but that one pixel. Usually happens when downloading someone's free assets; they leave that kind of stuff for copyright sake.
So here's the answer: "Check animation and skin weights"
Arpian, as I mentioned before, this wasn't an issue before, I believe I simply clicked something I didn't mean to and now this is happening. The model looked perfectly fine and then this started happening.
Answer by depickle69 · May 27, 2017 at 10:56 PM
FIX: The quality of my skinned mesh renderer must have been tweaked some how because setting it from "auto" to "4 bones" has fixed the issue.
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