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Question by oliver-jones · Dec 11, 2013 at 09:54 AM · scenenetworklobbyconnecting

Network - Keep connected when moving scene?

Hello,

Is it possible to keep the connected players connected when moving from scene to scene? Right now, I'm working on a lobby, which is in a separate scene, when all the players are connected, I then want to move to the actual game scene and initiate the player's characters.

Also, I'm not using the generic Unity Network. Any ideas how I can achieve this?

Thanks.

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avatar image nastasache · Dec 11, 2013 at 12:38 PM 0
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Read this, maybe help a bit

avatar image oliver-jones · Dec 11, 2013 at 06:48 PM 0
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humm, I dont think that's quite what I had in $$anonymous$$d - I'm guessing some kind of 'LoadLevelAdditiveAsync' is needed, and then my network controller (which holds all my connected players) is then some how sent to the new scene. PS - I also have Unity Pro

avatar image oliver-jones · Dec 11, 2013 at 06:50 PM 0
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Oh - LoadLevelAdditive sounds perfect 'LoadLevelAdditive does not destroy objects in the current level. Objects from the new level are added to the current scene.'. I might give this a try and report back.

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