билд webgl
Why do I lokalhost? How to remove this rubbish! Return the normal build as before. Build is a long time and errors!
1) Failed running E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="E:/Cloud@Mail.Ru/Unity/Project/Game1/Assets /../Temp/StagingArea/Data\Native\UserAssembly.bc" --cachedirectory="E:/Cloud@Mail.Ru/Unity/Project/Game1/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-Oz -s NO_EXIT_RUNTIME=1" --additional-include-directories="E:/Cloud@Mail.Ru/Unity/Project/Game1/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" --extra-types.file="E:\Program Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\il2cppOutput"
stdout: Building UserAssembly.bc with EmscriptenToolChain. Output directory: E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\Native Cache directory: E:\Cloud@Mail.Ru\Unity\Project\Game1\Library\il2cpp_cache ObjectFiles: 392 of which compiled: 392 Time Compile: 37578 milliseconds Bulk_mscorlib_6.cpp Time Compile: 33800 milliseconds GenericMethods0.cpp Time Compile: 28613 milliseconds Bulk_mscorlib_1.cpp Time Compile: 24762 milliseconds Bulk_Generics_5.cpp Time Compile: 24094 milliseconds Bulk_UnityEngine.UI_0.cpp Time Compile: 21386 milliseconds Bulk_mscorlib_0.cpp Time Compile: 20924 milliseconds Bulk_mscorlib_3.cpp Time Compile: 20313 milliseconds Bulk_mscorlib_2.cpp Time Compile: 19881 milliseconds Il2CppInvokerTable.cpp Time Compile: 17510 milliseconds Bulk_mscorlib_5.cpp Total compilation time: 869521 milliseconds. Response file: C:\Users\v-mat\AppData\Local\Temp\_2018861913\response.rsp il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc"
-o "E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\Native\UserAssembly.bc"
-Oz -s NO_EXIT_RUNTIME=1 @"C:\Users\v-mat\AppData\Local\Temp\_2018861913\response.rsp"
error: Invalid record Traceback (most recent call last): File "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 1166, in <module>
shared.Building.link(linker_inputs, specified_target) File "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1397, in link
assert os.path.exists(target) and (output is None or 'Could not open input file' not in output), 'Linking error: ' + output AssertionError: Linking error:
� Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build() � il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) stderr:
����ࠡ�⠭��� �᪫�祭��: Unity.IL2CPP.Building.BuilderFailedException: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc"
-o "E:\Cloud@Mail.Ru\Unity\Project\Game1\Temp\StagingArea\Data\Native\UserAssembly.bc"
-Oz -s NO_EXIT_RUNTIME=1 @"C:\Users\v-mat\AppData\Local\Temp\_2018861913\response.rsp"
error: Invalid record Traceback (most recent call last): File "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc", line 1166, in <module>
shared.Building.link(linker_inputs, specified_target) File "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 1397, in link
assert os.path.exists(target) and (output is None or 'Could not open input file' not in output), 'Linking error: ' + output AssertionError: Linking error:
� Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build() � il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:98) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:350) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:213) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:139) UnityEditor.HostView:OnGUI()
2) Exception: E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:100) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:350) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:213) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeCla