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Append to existing XML doesnt work Unity3D
I am currently trying to make a save storage system in Unity3D. For this I load and save all necessary data. But if I save again it overwrites the xml file. And when I use append it adds the xml root twice, which means that I cannot load the xml structure. How can I only add the necessary data when saving the xml data without duplicating the root?
![alt text][1]
ActorContainer should one exist one time.
![alt text][2]
Hope someone can help me.. [1]: /storage/temp/174635-one.png [2]: /storage/temp/174636-two.png
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