The question is answered, right answer was accepted
Enemy Patrol AI is sideways
I have a dog that is patrolling a hallway and when its patrolling it is side ways. I have tried rotating original model in maya to other sides and rotating it in Unity but looks like its rotating when the game starts. I have no idea why its doing that and I'm still learning Unity so I'm not sure what to check.
If it helps I am using a Nav Mesh and an AI agent script. Script doesnt tell it to rotate in any way just setting waypoints.
Follow this Question
Related Questions
How do I find a player for AI to target when spawning a player in? 0 Answers
3D enemy pathfinding over moving platform 0 Answers
Need assistance with an primitive AI. 0 Answers
NavMeshSurface or NavMeshAgent agentTypeId can't be changed on runtime 0 Answers
UnityException: Transform child out of bounds (C# Unity) 0 Answers