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Question by libra34567 · Feb 19, 2018 at 10:27 AM · boneshumanoid

HumanDescription.Human has a different index system than HumanBodyBones

So I'm trying to access the Humandescription for a bone, and the transform for the bone at the same time.

But the problem i bumped is that they use a different index system. animator.GetBoneTransform use enum type HumanBodyBones to access the transform. However when I use humanDescription.human[(int) humanBodyBones] to access the bone description, i realized they have a different index system. For example, for right hand they share the same index, but when comes to Right_Middle_Proximal . It's located at humanDescription.human[36], but (int) humanBodyBones has a value of 45, which is out of the range.

So i wonder what is the correct way of accessing description for bone.

Thanks in advance.

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Answer by libra34567 · Feb 19, 2018 at 11:08 AM

Current I'm creating a boneIndex mapping to work arround it. Here is my code:

             humanBodyBonesIndexMap.Clear();
             foreach (HumanBodyBones boneEnum in Enum.GetValues(typeof(HumanBodyBones)))
             {
                 for (int humanDesIndex = 0; humanDesIndex < humanoidDes.human.Length; humanDesIndex++)
                 {
                     if (humanoidDes.human[humanDesIndex].humanName.Replace(" ", "") == boneEnum.ToString())
                     {
                         humanBodyBonesIndexMap.Add(boneEnum, humanDesIndex);
                         break;
                     }
                 }
             }
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