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Question by
me2000 · Nov 27, 2015 at 11:10 AM ·
cameraframerateperformance optimization
Camera ignoring LOD!
In my scene you can use a sniper weapon and for the lens zoom I used a secondary camera and a render texture but the problem is that the secondary camera I used as render texture is completly ignoring LODs, so every time I zoom, my Tris counter jumps from 1 million to up to 5 million because the secondary camera renders everything in full quality.
Is there a way I can make the secondary camera also use LODs like the main camera?
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