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This question was closed Jan 25, 2021 at 03:44 AM by WryanD for the following reason:

Found a work around for this problem, by creating a random number 1-10, checking if it was under 5, and if so, dividing the offset of a bullet by 2.

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Question by WryanD · Jan 21, 2021 at 01:48 AM · fpsmathnumbergenerator

How to create a standard deviation number generator?

I am making a fps, and want to have spread, but for a majority of the shots to be closer to the center. How would I do this? Also, if possible is there a way to do it so the final range is - bulletfloat, bulletfloat, where bullet is a public float, that can be changed?

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Answer by Llama_w_2Ls · Jan 22, 2021 at 09:24 AM

You could try offsetting your bullets by Random.insideUnitCircle. This returns a random Vector2 within a circle of radius 1. You could add this to your bullet.transform.position, to create a random bullet spread. You can half the value of Random.insideUnitCircle if you find that the bullet spread is a bit too wide. @WryanD

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Answer by $$anonymous$$ · Jan 22, 2021 at 12:38 PM

 float r = mean + standardDeviation * sqrt(-2 * Mathf.Log(UnityEngine.Random.value)) * sin(2 * Mathf.PI * UnityEngine.Random.value); 

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