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Question by whisker-ship · Jul 07, 2017 at 07:41 PM · c#editorsceneeditor-scriptingprogramming

How can I make function run in the editor only when I press a button in the inspector?

I'd like to create a script that has a button that shows in the inspector. When that button is pressed I want it to run a certain function (withing that same script) in the unity editor.

Kind of like [ExecuteInEditMode] but only when I press a button I created in the inspector instead of every frame.

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Best Answer

Answer by CoryButler · Jul 08, 2017 at 03:35 AM

@whisker-ship

Creating a custom editor window may work well for you. Here is an example.

 using UnityEngine;
 using UnityEditor;
 
 public class EditModeFunctions : EditorWindow
 {
     [MenuItem("Window/Edit Mode Functions")]
     public static void ShowWindow()
     {
         GetWindow<EditModeFunctions>("Edit Mode Functions");
     }
 
     private void OnGUI()
     {
         if (GUILayout.Button("Run Function"))
         {
             FunctionToRun();
         }
     }
 
     private void FunctionToRun()
     {
         Debug.Log("The function ran.");
     }
 }

Let this script compile in Unity. Then, select Window > Edit Mode Functions.

alt text

Now, just click the "Run Function" button to run your function in edit mode.

alt text


windowdropdown.png (3.9 kB)
editmodefuncwindow.png (11.3 kB)
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