Question by
Surface_ketch · Apr 04, 2016 at 06:42 PM ·
jumpphysics2daddforce
addforce the force keeps on adding.
Hi there. I want to do, so that the character can jump many times in the air. First jump - normal, next jumps adding force more and more. How fix it?
GetComponent<RigidBody2D>().AddForce(new Vector2(0, speed), ForceMode2D.Impulse)
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