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AngryBots crashes after the Unity splash screen
I'm just new here and just started playing with the Unity3D 3.4.0f5 trial version.
Out of curiousity, I tried to make an unmanaged c++ dll which just calls OutputDebugString() just to see how it works. On my development Win7 64-bit machine it runs smoothly, but when I run on my 2nd machine with the same OS, it crashes after showing
the Unity splash screen. I can't reproduce the same crash on my dev machine so I decided to do remote debuggin. Fortunately, I
managed to see the crash point from the call stack on VS2008.
Here's the call stack trace.
030b51b0() <- Call stack crash point
mono.dll!1010bde5()
[Frames below may be incorrect and/or missing, no symbols loaded for mono.dll]
mono.dll!10001c7e()
mono.dll!100ef34e()
Then while debugging on my dev machine I found one interesting point. When I debug it locally and set the debug type to Mixed or
Auto, the same crash point occurs, but when I set the debug type to Managed only, crash does not occur.
Already tried to google and search the entire community, but no luck to find the right answer. :-(
I would be very grateful to hear any suggestions or possible solutions.
By the way, Unity3D rocks! :-)