Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by maxfarr · Jun 22, 2017 at 04:12 AM · instantiate prefabinstantiationbillboards

Instantiating multiple interactive prefabs

Hey everyone! I'm using the code above to rotate 2D billboards for signs and other elements within my game. The latter part of the code is part of a "reaction" system in which the player looking at the signpost from a certain position will cause an exclamation point to pop above their head. The only problem is: this works perfectly with ONE billboard, but as soon as I procedurally generate more, only the last one uses the reaction code properly. They all rotate according to the LookAt line, so it's not an issue of the code not getting executed - it's just that the very last billboard I place is the only one to make the player react.

For context, the generation script has a public Transform that I drag the billboard prefab into.

I suspect there's some invisible pass-by-reference that happens somewhere that causes this, but I'm not sure where I've gone wrong.

Any help would be appreciated! Thanks!

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class BillboardRotate : MonoBehaviour {
     [SerializeField] float interactRange = 60f;
     [SerializeField] float interactAngle = 20f;
 
     void Start () {
         
     }
 
     void Update () {
         Vector3 ycomp = Camera.main.transform.position.y * Vector3.up;    
         this.transform.LookAt (Camera.main.transform.position - ycomp);
 
         GameObject player = GameObject.FindGameObjectWithTag ("Player");
         Vector3 toPlayer = this.transform.position - player.transform.position;
         if (Vector3.Distance(this.transform.position, player.transform.position) < interactRange && Vector3.Angle(player.transform.forward, toPlayer) < interactAngle){
             player.GetComponent<PlayerControl> ().React (1, true);
         }else{
             player.GetComponent<PlayerControl> ().React (1, false);
         }
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

106 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Change value of a static variable multiple times in one script 2 Answers

How to Change the Variables of an Instantiated Object? 0 Answers

Prefabs aren't instantiating where they should be 0 Answers

Assign variables on Instantiation? 0 Answers

Having trouble instantiating prefabs in my 2D game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges