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Drag'n'Drop control Image raycast in code.
I want Drag'n'Drop UI Images between Panels. I found few ways to disable raycasting for provide successful call of onDrop event method:
Implement
IsRaycastLocationValidmethod for dragged Image;Set
GetComponent<UnityEngine.UI.Image>().raycastTargettofalseinOnDragBegginmethod;Move Image to Layer which ignored by raycast;
Add CanvasGroup component to Image object and change
Blocks Raycastsproperty.
Which cons and pros in this ways?
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