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Billboard versus Stretched billboard starting velocity and facing issues.
I'm trying to use a billboard particle but I can't seem to get the billboard/horiz/vertical billboards to face the camera the way I need. However the Stretched Billboard works perfectly. It faces normal to the Z-axis of the object's transform. But for some reason the Stretched Billboard needs a velocity != zero. I need a static particle.
Why can't I have my cake and eat it too?!
Is there a way to create a billboard (or mesh) that has normal facing around the Z axis (like stretched billboard) but ALSO has zero velocity? Or is there a way to make a stretched billboard with velocity = 0?
Thanks
Answer by ifurkend · Jan 02, 2017 at 06:08 AM
If you don't want all sorts of programming troubles, the simplest way is to apply the least required speed, +/-0.004 to be exact (but may vary depending on which version of Unity you're using) and use stretched billboard as usual but adjust the length/speed scale until satisfied.
That's what I'd doing now, was wondering if there is a more elegant (intended) solution. It seems kinda hacky to do it that way. I have speed at 0.01.
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