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[Oculus Rift] AvatarSurfaceShaderSelfOcluding.shader will not import
Hi guys, new to Unity here. My friend and I were building a project in Unity 5.6, everything was going fine but after a recent Oculus SDK update we found that the AvatarSurfaceShaderSelfOcluding.shader was no longer working. Anytime it was called, it would say file not found even though it was placed in the right directory. This shader is responsible for the colouring and shading of the hands in the experience, and currently don't exist. I was wondering if anyone else has run into this issue, and what could possibly solve it?
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