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Trying to make a laser in the particle system. All is well until I increase Start Speed
I followed along to a tutorial and made a laser in the Unity Particle System that I'm happy with. The laser however was slowww. So I cranked up the Start Speed as I would like the laser to hit the target instantly. The downside however is my laser was subsequently chopped up into a bunch of individual particles / balls instead of a constant stream.
How can I keep my laser solid but increase its speed so that I can create a rail?
Thanks guys/gals!
I would recommend you use a animated line rendered to do it ins$$anonymous$$d.
Answer by cdr9042 · Jan 16, 2019 at 02:39 AM
Try changing its render mode (in Renderer) to Stretch Billboard and Length Scale to bigger number.
That did it!!! Thank you SO much! I was fighting with that all day.
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