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Question by
In-D Gaming · Nov 22, 2012 at 09:26 PM ·
networkingcrashwebplayer
Game crashes web player and freezes stand-alone on network connection
When I add code for a time limit with a countdown to be updating to the scene it seems to crash the game when connecting top a network in web player, and not all the time but most of the time crashes stand-alone and the Unity Editor. Could this be too much for it too handle? Do i need to connect before I load this scene? I need to know the problem before making too big of changes and realizing it is still not fixed.
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Answer by In-D Gaming · Nov 24, 2012 at 02:32 PM
I realized the problem was Mecanim. Sending an RPC for the SetFloat method seems to make it crash on people who don't spawn first. I still need help with this problem now. :o
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