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Question by talhacagatayisik · Jan 19, 2021 at 03:31 PM · networkingunity multiplayer

Mirror Networking; How to Pass/Sync c# actions ?

Since you can not pass actions as parameters to commands and rpc calls, how would you sync actions ? My main goal is to find an easy and generic way for objects to easily do actions from their local player. Something like:

 _localPlayer.RunFromLocalToAllPlayers(()=>
 {
     //MyAction
 });

Local Player having these methods:

 private Action _callbackForAllPlayers;
 public void RunFromLocalPlayerToAllPlayers(Action callback)
 {
     _callbackForAllPlayers = callback;
     Debug.Log(_callbackForAllPlayers);
     CmdRunFromLocalPlayerToAllPlayers();
 }
 
 [Command]
         private void CmdRunFromLocalPlayerToAllPlayers()
         {
             Debug.Log($"Running on server");
             RpcRunFromLocalPlayer();
         }
 
 [ClientRpc]
         private void RpcRunFromLocalPlayer()
         {
             Debug.Log($"Running on client");
             _callbackForAllPlayers?.Invoke();
             Debug.Log(_callbackForAllPlayers);
         }

and of course that local Action variable is being null on other clients since i can not sync it or pass it as parameter.

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