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Attaching profiler to WindowsPlayer does nothing
I'm trying to use the profiler in Unity Pro to profile my application's memory use. I built the application with "development build" and "autoconnect profiler" checked, and when I run it the WindowsPlayer for the application is visible and selected in the "Active Profiler" list. However, nothing happens in the profiler window while the application is running. I see no graphs for cpu, memory usage, etc.
What am I doing wrong?
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