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Strange "shadows" with Unity 5
Hello everyone,
I'm trying to make a mobile game for Android with Shadows. But something looks strange with them:
So what can I do?
Answer by Xarbrough · May 05, 2015 at 11:26 PM
What exactly are you referring to? The dark squares on the street and sidewalk? This looks like it was baked onto the texture via lightmapping. But just a shot in the dark. Try clearing all lightmapping data and if that wasn't the problem, maybe do more testing and elaborate on what is happening where exactly.
Well,
I want to get these black things away
I cleared all baked data and rebaked them, but the black things are still here
Here are my Settings:
So, what do I do wrong???
When you imported your models, did you generate the lightmap UV data? (Tick the Generate Lightmap UV box in the source's import card)
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