Question by
_Yash_ · Oct 04, 2021 at 06:11 AM ·
timeparticle systemtrailtrail renderer
ParticleSystem's trail becomes long when running continuously for few days.
The normal particle system looks something like pic above. using the same particle image stretched to create cheap motion blur for particles.
when the game is running continuously for few days, the tail becomes longer and looks something like this:
I was able to reproduce the issue with Simulate method. if I call Simulate with 2day's time it starts to show the long tail.
Faced this issue on Unity 2017.4.26f But I was also able to reproduce this on Unity 2020.3.4f1
normalps.png
(4.6 kB)
afterfewdaysps.png
(9.1 kB)
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