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My 2D tiles have holes in them
I've made a seamless texture for a 2D tilemap, used in a tile palette to paint tiles in a grid. And it looks perfectly like it should. But whenever I press play, there's holes in my texture, which I am 100% sure there isn't. I've triple checked to be sure. It's almost like a single of my 47 tiles is one pixel off to the side. Does anyone here have an idea as to what could be the issue? It's driving me nuts.
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