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Question by RyGelowitz · Mar 01, 2020 at 12:22 AM · rigidbody2dphysics2d

Rigidbodies are disappearing when I click on them,How do I fix rigidbodies dissapearing when clicked?

Hello, as I am just starting to learn how to use unity, I am making a project to test unity which consists of a stickman that you can click and drag around the screen by the head. The problem is, the script I have on the head seems to cause the entire stickman to disappear when I click on it. I have the head as the parent of the torso and all limbs so that they move together, if that's important. I followed a tutorial to make this, but they didn't have the same problem in the video. Here is all of my code:

 private float startPosX;
 private float startPosY;
 private bool isBeingHeld = false;

 // Start is called before the first frame update
 void Start()
 {
     
 }

 // Update is called once per frame
 void Update()
 {

     if (isBeingHeld == true) 
     {

         Vector3 mousePos;
         mousePos = Input.mousePosition;
         mousePos = Camera.main.ScreenToWorldPoint(mousePos);

         this.gameObject.transform.localPosition = new Vector3(mousePos.x, mousePos.y, 0);


     
     }

 }


 private void OnMouseDown()
 {
     if (Input.GetMouseButtonDown(0))
     {

         

         isBeingHeld = true;

     }
 }

 private void OnMouseUp()
 {
     isBeingHeld = false;


 }

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Answer by spencerz · Mar 01, 2020 at 07:34 AM

make sure the camera's projection is set to orthographic. alt text

also, heres something even better. its the same thing but cleaner code.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DragAndDrop : MonoBehaviour                                                                                                       //make sure this ^ name matches the script name in the file explorer, young grasshopper
 {
 
     private bool isDragging;
 
     public void OnMouseDown()
     {
         isDragging = true;
     }
 
     public void OnMouseUp()
     {
         isDragging = false;
     }
 
     void Update()
     {
         if (isDragging) {
             Vector2 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
             transform.Translate(mousePosition);
         }
     }
 }



if you end up copying that, make sure the names match (the script and the scripts


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