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Question by superluigi · Sep 24, 2018 at 07:37 AM · instantiatedestroy

Is it possible to create an instance of a prefab without instantiating it into the scene?

The following block of code will create 2 instances of my prefab. I can probably destroy the first instance after adding it to my list, but I'm wondering if there's a cleaner way of achieving this. I haven't been able to find anything on the scripting reference. Basically what I'm asking is: Can I create an instance of a prefab without actually instantiating it into the scene?

 void Start ()
     {
 
         for (int i = 0; i < StaticScript.Hero.Count; i++)
         {
             GameObject instanceHero = Instantiate(StaticScript.Hero[i], transform.position, transform.rotation);
             Hero.Add(instanceHero);//this is a different list by the same name. The other list is static and in a completely different script
             HeroAlive.Add(StaticScript.HeroAlive[i]);// same deal with this HeroAlive list
 
             if (HeroAlive[i] == 1)
             {
                 Instantiate(Hero[i], transform.position, transform.rotation);
             }
         }
 
     }
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Answer by LCStark · Sep 24, 2018 at 08:32 AM

What are you trying to achieve here? Do you need the first Instantiate call? Can't you simply call Hero.Add(StaticScript.Hero[i])?

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